Space Hunter
This is my 2D Shooter project for the Coursera course "Game Design and Development 1: 2D Shooter".
The game was tested on Windows 10 and with WebGL.
I added the following elements:
- Four new unique levels with different challenges tied with a story line.
- Modified main menu design with self-made UI elements and background.
- Reskinned in-game UI.
- In-game health bar, health counter and power up counter on level 4.
- New self-made backgrounds in each level.
- New environmental elements on level 2.
- Environmental challenges, like destroyable wall with animation and moving asteroids that can damage the player.
- New player ability on level 4 (projectile which can deal greater damage) and healing boosts around some levels.
- New boss enemy which can deal greater damage and spawns enemies to protect itself.
- New challenge modes: modified GameManager script to allow other level competition modes, like defeating a certain enemy or reaching a certain coordinate on the map.
Credits:
Fonts used in the game:
Created by Lea Hergert
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